Navigation Controllerとは、ページ上部にナビゲーションバーを表示し、複数画面を階層的に移動できるようにする部品。ナビゲーションバーや前画面に戻るためのボタンが自動表示
TableViewでtitleと詳細
var memos = [
["title":"t1", "detail":"d1"],
["title":"t2", "detail":"d2"],
["title":"t3", "detail":"d3"]
]
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return self.memos.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MemoTableViewCell", for: indexPath)
// Configure the cell...
cell.textLabel?.text = self.memos[indexPath.row]["title"]
cell.detailTextLabel?.text = self.memos[indexPath.row]["detail"]
return cell
}

TableViewControllerにoverrideしたtable section
override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return "section-\(section)"
}
エミュレーターに反映される時とされない時があるな。。

indexPath.section
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MemoTableViewCell", for: indexPath)
// Configure the cell...
cell.textLabel?.text = self.memos[indexPath.section][indexPath.row]
return cell
}

tableViewController
import UIKit
class MemoTableViewController: UITableViewController {
var memos = ["blue", "red", "pink"]
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return self.memos.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MemoTableViewCell", for: indexPath)
// Configure the cell...
cell.textLabel?.text = self.memos[indexPath.row]
return cell
}
/*
// Override to support conditional editing of the table view.
override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
// Delete the row from the data source
tableView.deleteRows(at: [indexPath], with: .fade)
} else if editingStyle == .insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
なるほど

stop watch
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var timerLabel: UILabel!
var startTime: TimeInterval? = nil
var timer = Timer()
var elapsedTime: Double = 0.0
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
setButtonEnabled(start: true, stop: flase, reset: false){
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func setButtonEnabled(start: Bool, stop: Bool, reset: Bool){
self.startButton.isEnabled = start
self.stopButton.isEnabled = stop
self.resetButton.isEnabled = reset
}
@objc func update(){
// print(Date.timeIntervalSinceReferenceDate)
if let startTime = self.startTime {
let t: Double = Date.timeIntervalSinceReferenceDate - startTime + self.elapsedTime
print(t)
let min = Int(t / 60)
let sec = Int(t) % 60
let msec = Int((t - Double(sec)) * 100.0)
self.timerLabel.text = String(format: "%02d:%02d:%02d", min, sec, msec)
}
}
@IBAction func startTimer(_ sender: Any) {
self.startTime = Date.timeIntervalSinceReferenceDate
self.timer = Timer.scheduledTimer(
timeInterval: 0.01,
target: self,
selector: #selector(self.update),
userInfo: nil,
repeats: true)
}
@IBAction func stopTimer(_ sender: Any) {
if let startTime = self.startTime {
self.elapsedTime += Date.timeIntervalSinceReferenceDate - startTime
}
self.timer.invalidate()
}
@IBAction func resetTimer(_ sender: Any) {
self.startTime = nil
self.timerLabel.text = "00:00:00"
self.elapsedTime = 0.0
}
}

class is not key value coding-compliant
[
はて?
いらない接続を解除すると消えるようだが、消えんぞ。
#selectorのerror
#selector(self.hoge)がエラーになる。
func update()を@objc func update()とするとエラーが解消してbuild出来る。
@objc func update(){
print(Date.timeIntervalSinceReferenceDate)
}
@IBAction func startTimer(_ sender: Any) {
Timer.scheduledTimer(
timeInterval: 0.01,
target: self,
selector: #selector(self.update),
userInfo: nil,
repeats: true)
}
@IBAction func stopTimer(_ sender: Any) {
}
@IBAction func resetTimer(_ sender: Any) {
}
Helvetica Neue
Helvetica Neueだと、数値が均等になるらしい。

alertcontroller
override func shouldPerformSegue(withIdentifier identifier: String, sender: Any?) -> Bool {
if identifier == "showResult" {
guard self.nameText.text != "" else {
let alertController = UIAlertController(title: "Error", message: "Please enter your name", preferredStye: alert)
let defaultAction = UIAlertAction(title: "OK", style: .default, handler: nil)
alertController.addAction(defaultAction)
self.present(alertController, animated: true, completion: nil)
return false
}
return true
}
return true
}