override func motionEnded(motion: UIEventSubtype,
withEvent event: UIEvent){
if motion == .MotionShake
{
disperseBugsAnimation()
}
}
func handleSignleTap(recognizer:
UITapGestureRecognizer){
addBugToView()
addButToView()
}
thread backtrace all
Apple’s LLDB Quick Start Guide
https://developer.apple.com/library/content/documentation/IDEs/Conceptual/gdb_to_lldb_transition_guide/document/lldb-command-examples.html#//apple_ref/doc/uid/TP40012917-CH3-SW1