override func motionEnded(motion: UIEventSubtype, withEvent event: UIEvent){ if motion == .MotionShake { disperseBugsAnimation() } } func handleSignleTap(recognizer: UITapGestureRecognizer){ addBugToView() addButToView() }
thread backtrace all
Apple’s LLDB Quick Start Guide
https://developer.apple.com/library/content/documentation/IDEs/Conceptual/gdb_to_lldb_transition_guide/document/lldb-command-examples.html#//apple_ref/doc/uid/TP40012917-CH3-SW1