Update() Method
– called every frame
– For VR, this might be called 60, 90, or even 120 times per second.
This speed depends on hardware and a variety of software factors
Time.deltaTime
– Gives you smooth framerate-independent animation
– Contains the amount of time it took to render the previous frame
– Changes every frame
using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (transform.position.y > 0.5f){ transform.Translate (0, -2.5 * Time.daltaTime, 0, Space.World); } } }
unity manual
https://docs.unity3d.com/ja/current/Manual/index.html
scripting API
https://docs.unity3d.com/ja/current/ScriptReference/index.html
-Divided into namespaces.
-Namespaces establish a groupings between related objects
-Almost all scripts start with using UnityEngine;
-This gives you access to all the objects in the UnityEngine namespace
Camera.background-Color
https://docs.unity3d.com/ScriptReference/Camera-backgroundColor.html