__global__ void
initialize_vertices( Vertex * vertices,
int starting_vertex,
int num_vertices )
{
int v = blockDim.x * blockIdx.x + threadIdx.x;
if (v == starting_vertex) vertices[v] = 0 else vertices[v] = -1;
}
ソフトウェアエンジニアの技術ブログ:Software engineer tech blog
随机应变 ABCD: Always Be Coding and … : хороший