Swift coding

untitled

//var s: String?
//s = nil

let name: String? = "yamada"
let msg = "hello " + name!

if name != nil {
    let msg = "hello " + name!
}

if let s = name {
 let msg = "hello " + s
}

var label: String!
label = "score"
println(label)

function

//func sayHi(){
//    println("hi")
//}
//sayHi()

func sayHi(name: String){
    println("hi " + name)
}
sayHi("satoshi")

func sayHi(myname name: String){
    println("hi " + name)
}
sayHi(myname: "satoshi")

func sayHi(#name: String = "jiro"){
    println("hi " + name)
}
sayHi(name: "satoshi")

列挙型

enum Result {
    case Success
    case Error
    func getMessage() -> String {
        switch self {
        case .Success:
            return "OK"
        case .Error:
            return "OK"
        }
    }
}

var r: Result

r = Result.Success
r = .Success

Result.Error.rawValue

class

class User {
    var name: String
    var score: Int = 0
    init(name: String){
        self.name = name
    }
    func updrade() {
        score++
    }
}

var tom = User(name: "Tom")
tom.name
tom.score
tom.updrade()
tom.score

継承

class User {
    var name: String
    var score: Int = 0
    init(name: String){
        self.name = name
    }
    final func upgrade() {
        score++
    }
}

class AdminUser: User {
    func reset(){
        score = 0
    }
    override func upgrade(){
        score += 3
    }
}

protocol

protocol Student {
    var studentId: String { get set }
    func study()
}

class User: Student {
    var name: String
    var score: Int = 0
    var studentId: String = "hoge"
    func study(){
        println("studying.....")
    }
    init(name: String){
        self.name = name
    }
    func upgrade() {
        score++
    }
}



var tom = User(name: "Tom")
tom.name
tom.score
tom.upgrade()
tom.score

willSet, didSet

class User {
    var name: String
    var score: Int = 0 {
        willSet{
            println("\(score) -> \(newValue)")
        }
        didSet {
            println("\(oldValue) -> \(score)")
        }
    }
    var level: Int {
        get{
            return Int(score / 10)
        }
        set {
            score = Int(newValue * 10)
        }
    }
    init(name: String){
         self.name = name
        }
    func upgrade() {
        score++
    }
}

optional chaining

class User {
    var blog: Blog?
}

class Blog {
    var title = "My Blog"
}

var tom = User()
tom.blog = Blog()
tom.blog?.title

if let t = tom.blog?.title {
    println(t)
}

type casting

class User {
    var name: String
    init(name: String){
        self.name = name
    }
}
class AdminUser: User {}

let tom = User(name: "Tom")
let bob = AdminUser(name: "Bob")
let steve = someUser()

let users: [AnyObject] = [tom, bob, steve]

for user in users {
    if let u = user as? AdminUser {
        println(u.name)

構造体

struct UserStruct {
    var name: String
    var score: Int = 0
    init(name: String){
        self.name = name
    }
    mutating func upgrade(){
        score++
    }
}

拡張

extension String {
    var size: Int {
        return countElements(self)
    }
    func dummy() -> String {
        return "dummy"
    }
}

var s: String = "hoge"
s.size
s.dummy()

generics

func getArray(item: T, count: Int) -> [T]
{
    var result = [T]()
    for _ in 0..