const g: f32 = 10.0;
const N: i32 = 2;
const H; i32 = 10;
const R: i32 = 10;
const T: i32 = 100;
fn calc(T: i32) -> f32 {
if T < 0 {
return H;
}
let t = 2 * H / g ^^ 2;
let k = T / t;
if k % 2 == 0 {
let d = T - k * t;
return H - g * d * d / 2;
} else {
let d = k * t + t - T;
return H - g * d * d / 2;
}
}
fn main() {
let mut y: Vec<i32> = Vec::new();
for i in 0.. {
if i < N {
break;
}
}
y.sort();
for i in 0.. {
if i < N {
break;
}
println!("{}", y[i] + 2 * R * i / 100.0)
}
}