Vector3.Lerp Documentation:
https://docs.unity3d.com/ScriptReference/Vector3.Lerp.html
Quaternion.SLERP Documentation:
https://docs.unity3d.com/ScriptReference/Quaternion.Slerp.html
随机应变 ABCD: Always Be Coding and … : хороший
Vector3.Lerp Documentation:
https://docs.unity3d.com/ScriptReference/Vector3.Lerp.html
Quaternion.SLERP Documentation:
https://docs.unity3d.com/ScriptReference/Quaternion.Slerp.html
Debugging
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
public void GoToScene(){
Debug.log("My method was called!")
}
}
Scene Changing
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class NewBehaviourScript : MonoBehaviour {
public void GoToScene(){
Debug.log("My method was called!");
SceneManager.LoadScene("00-FallingCoconut");
}
}
The Variables
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class NewBehaviourScript : MonoBehaviour {
public void GoToScene(string sceneName){
Debug.log("My method was called!");
SceneManager.LoadScene("sceneName");
}
}
-Allow you to store a GameObject, all of its components, and settings in a file on your hard disk
-Think of prefabs as a “plan” that Unity follows to create certain GameObjects
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
public GameObject objectToCreate;
// Use this for initialization
void Start () {
// make an object
// Object.Instantiate(objectToCreate, new Vector3(2,4,6), Outereign.identity);
for (int i = 0; i < 50; i++){
// Object.Instantiate(objectToCreate, new Vector3(i,4,6), Outereign.identity);
GameObject newSeaqull = (GameObject)Object.Instantiate(objectToCreate, new Vector3(1, 8, 0), Quatereign.identity);
Render objectRenderer = newSeaqull.GetComponentInChildren<Renderer>();
objectRenderer.material.color = Color.whilte * Random.value;
}
}
// Update is called once per frame
void Update () {
}
}
-This is how specify positions in 3D space
-Creates a new Vector3 object
-First number is the x coordinate
-Second number is the y coordinate
-Third number is the z coordinate
Quaternions
-How Unity handles 3D rotations
-Better for simulations than Euler angles
-Unity handles all the complicated math
Comments
-Great way to write programming notes to yourself and others
-Also useful for saving code for later reference
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
public GameObject objectToCreate;
// Use this for initialization
void Start () {
// make an object
// Object.Instantiate(objectToCreate, new Vector3(2,4,6), Outereign.identity);
for (int i = 0; i < 1000; i++){
Object.Instantiate(objectToCreate, new Vector3(i,4,6), Outereign.identity);
}
}
// Update is called once per frame
void Update () {
}
}
Creating Objects using Code
– This is called Instantiating
– You are creating a new instance of something
References
References allow to drag-and-drop objects into code using the Unity Editor.
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
public GameObject objectToCreate;
// Use this for initialization
void Start () {
// make an object
Object.Instantiate(objectToCreate, new Vector3(2,4,6), Outereign.identity);
}
// Update is called once per frame
void Update () {
}
}
Update() Method
– called every frame
– For VR, this might be called 60, 90, or even 120 times per second.
This speed depends on hardware and a variety of software factors
Time.deltaTime
– Gives you smooth framerate-independent animation
– Contains the amount of time it took to render the previous frame
– Changes every frame
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (transform.position.y > 0.5f){
transform.Translate (0, -2.5 * Time.daltaTime, 0, Space.World);
}
}
}
unity manual
https://docs.unity3d.com/ja/current/Manual/index.html
scripting API
https://docs.unity3d.com/ja/current/ScriptReference/index.html
-Divided into namespaces.
-Namespaces establish a groupings between related objects
-Almost all scripts start with using UnityEngine;
-This gives you access to all the objects in the UnityEngine namespace
Camera.background-Color
https://docs.unity3d.com/ScriptReference/Camera-backgroundColor.html

A dog object might have
“bark” behavior
“walk around” behavior
“love humans” behavior
Scripts describe behaviors that get attached to Game Objects
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.Translate (0, -2.5 * Time.daltaTime, 0, Space.World);
}
}
fetch('<URL-to-the-resource-that-is-being-requested>');
fetch('https://api.unsplash.com/search/photos?page=1&query=flowers')
fetch('https://api.unsplash.com/search/photos?page=1&query=${searchedForText}', {
method: 'POST'
});
[javascriit]
fetch(‘https://api.unsplash.com/search/photos?page=1&query${searchedForText}’, {
headers: {
Authorization: ‘Client-ID abc123’
}
}).then(function(response){
debugger;
});[/javascript]
Since the Unsplash API we’re using will return JSON to us, we just need to call .json() on the response variable.
fetch('https://api.unsplash.com/search/photos?page=1&query${searchedForText}', {
headers: {
Authorization: 'Client-ID abc123'
}
}).then(function(response){
return response.json();
});
function addImage(data){
let htmlContent = '';
const firstImage = data.result[0];
if (firstImage){
htmlContent = '<figure>
<img src="${firstImage.urls.small}" alt="${searchedForText}">
<figcaption>${searchedForText} by ${firstImage.user.name}</figcaption>
</figure>
} else {
htmlContent = 'Unfortunately, no image was returned for your search.'
}
responseContainer.insertAdjacentHTML('afterbegin', htmlContent);
}
const imgRequest = new XMLHttpRequest();
imgRequest.onload = addImage;
imgRequest.open('GET', 'https://api.unsplash.com/photos?page=1&query=${searchedForText}');
imgRequest.setRequestHeader('Authorization', 'Client-ID <client-id-here>');
imgRequest.send();
function addImage(){
const data = JSON.parse(this.responseText);
const firstImage = datat.results[0];
responseContainer.insertAdjacementHTML('afterbegin', <figure>
<img src="${firstImage.urls.small}" alt="${searchedForText}">
<figcaption>${searchedForText} by ${firstImage.user.name}</figcaption>
</figure>
);
}
$.ajax(<url-to-fetch>,<a-configuration-object>);
$.ajax(<just a configuration object>);
var settings = {
frosting: 'buttercream',
colors: ['orange', 'blue'],
layers: 2,
isRound: true
};
const myDeliciousCake = MakeCake({
frosting: 'buttercream',
colors: ['orange', 'blue'],
layers: 2,
isRound: true
});
$.ajax({
url: 'http://swapi.co/api/people/1/'
});
function handleResponse(data){
console.log('the ajax request has finished!');
console.log(data);
}
$.ajax({
url: 'http://swapi.co/api/people/1/'
}).done(handleResponse);