func addBugToView(){
if bugs.count < maxBugs {
let newBug = bugFactory.createBug()
bug.append(newBug)
moveBugsAnimation()
}
}
func emptyBugsFromView(){
for bug in self.bugs {
bug.removeFromSuperview()
}
self.bugs.removeAll(keepCapacity: true)
}
[/code]
Getting Help with Bugs
Stack Overflow
-be specific as possible
-provides steps leading to the problems
– can use text, code, images, gifts…
No More Crash!
Pay attention to any information provided when the application crashes!
@IBAction func dismissSettingsTouched(sender:
AnyObject){
self.dismissViewControllerAnimated(true, completion: nil)
}
@IBAction func bugTypeSelected(sender: UIButton){
bugFactory.currentBugType = BugFactory.BugType
(rawValue: sender.currentTitle!.toInt()!)!
self.dismissViewControllerAnimated(true, completion: nil)
}
println("starting bug work")
for bug in bugs {
println("done with \(bug)")
}
println("ending bug work")
let log = XCGLogger()
log.setup(logLevel: .Debug, showLineNumbers: true)
log.debug("starting bug work")
for bug in bugs {
log.verbose("done with \(bug)")
}
log.debug("ending bug work")
import UIKit
class BreakpointBugViewController: UIViewController {
// MARK: Properties
let bugFactory = BugFactory.sharedInstance()
let maxBugs = 0
let moveDuration = 3.0
let disperseDuration = 1.0
var bugs = [UIImageView]()
}
extension BreakpointBugViewController {
override func canBecomeFirstResponder() ->
Bool { return true }
override func motionEnded(motion: UIEventSubtype, withEvent evnt: UIEvent)
{
if motion == .MotionShake {
disperseBugsAnimation()
}
}
func handleSingleTap(recognizer:
UITapGestureRecognizer){
addBugToView()
addBugToView()
}
}
Warnings and Errors
warnings – issues identified by the compiler that MIGHT CAUSE PROBLEMS or have UNINTENDED SIDE-EFFECTS on running application
errors – issues identified by the compiler that MUST BE FIXED prior to running application
logic error:a bug in a program that causes it to operate incorrectly, but not to terminate abnormally
runtime errors: issues that occur while your application is running – these can be logic errors or errors that cause application to crash
software bug: an error, flaw, failure, or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways
static errors: issues identified by the compiler that must be fixed prior to running application
warning: issues that might cause problems or have unintended side-effects on running application
Reproduce the problem -> Gather debug information -> what is the value of a variable? what kind of error?
logs, program state, …
=> Form a Hypothesis
print debugging
-only use print statements to debug
extension PrintBugViewController {
override func canBecomeFirstResponder() -> Bool {
return true
}
override func motionEnded(motion: UIEventSubtype,
withEvent event: UIEvent){
if motion == .MotionShake {
disperseBugsAnimation()
}
}
func handleSingTap(recognizer: UITapGestureRecognizer) {
addBugToView()
}
}
func addBugToView(){
println(self)
if bugs.count < maxBugs {
let newBug = bugFactory.createBug()
bugs.append(newBug)
view.addSubview(newBug)
moveBugsAnimation()
}
println(self)
}
func emptyBugsFormView(){
for bug in self.bugs {
bug.removeFromSuperview()
}
}
extension PrintBugViewController : Printable,
DebugPrintable {
override var description: String {
return "PrintBugViewController contains \(bugs.count) bugs\n"
}
}[/code]
Debugging, Printing, and Logging
FinalBugViewController.swift
import UIKit
// MARK: - FinalBugViewController: UIViewController
class FinalBugViewController: UIViewController {
// MARK: Properties
let bugFactory = BugFactory.sharedInstance()
let maxBugs = 100
let moveDuration = 3.0
let disperseDuration = 1.0
var bugs = [UIImageView]()
// MARK: Life Cycle
override func viewDidLoad() {
super.viewDidLoad()
let singleTapRecognizer = UITapGestureRecognizer(target: self, action: #selector(handleSingleTap))
view.addGestureRecognizer(singleTapRecognizer)
}
// MARK: Bug Functions
func addBugToView() {
if bugs.count < maxBugs {
let newBug = bugFactory.createBug()
bugs.append(newBug)
view.addSubview(newBug)
moveBugsAnimation()
}
}
func emptyBugsFromView() {
for bug in self.bugs {
bug.removeFromSuperview()
}
self.bugs.removeAll(keepCapacity: true)
}
// MARK: View Animations
func moveBugsAnimation() {
UIView.animateWithDuration(moveDuration) {
for bug in self.bugs {
let randomPosition = CGPoint(x: CGFloat(arc4random_uniform(UInt32(UInt(self.view.bounds.maxX - bug.frame.size.width))) + UInt32(bug.frame.size.width/2)), y: CGFloat(arc4random_uniform(UInt32(UInt(self.view.bounds.maxY - bug.frame.size.height))) + UInt32(bug.frame.size.height/2)))
bug.frame = CGRect(x: randomPosition.x - bug.frame.size.width/1.5, y: randomPosition.y - bug.frame.size.height/1.5, width: BugFactory.bugSize.width, height: BugFactory.bugSize.height)
}
}
}
func disperseBugsAnimation() {
UIView.animateWithDuration(disperseDuration, animations: { () -> Void in
for bug in self.bugs {
let offScreenPosition = CGPoint(x: (bug.center.x - self.view.center.x) * 20, y: (bug.center.y - self.view.center.y) * 20)
bug.frame = CGRect(x: offScreenPosition.x, y: offScreenPosition.y, width: BugFactory.bugSize.width, height: BugFactory.bugSize.height)
}
}, completion: { (finished) -> Void in
if finished { self.emptyBugsFromView() }
})
}
// MARK: Actions
@IBAction func popToMasterView() {
self.navigationController!.popToRootViewControllerAnimated(true)
}
}
// MARK: - FinalBugViewController (UIResponder)
extension FinalBugViewController {
override func canBecomeFirstResponder() -> Bool { return true }
override func motionEnded(motion: UIEventSubtype, withEvent event: UIEvent?) {
if motion == .MotionShake { disperseBugsAnimation() }
}
func handleSingleTap(recognizer: UITapGestureRecognizer) { addBugToView() }
}
// MARK: - FinalBugViewController (CustomStringConvertible)
// NOTE: You don't have to conform to CustomStringConvertible since this is already done by FinalBugViewController's superclasses (via NSObject).
extension FinalBugViewController {
override var description: String {
return "FinalBugViewController contains \(bugs.count) bugs\n"
}
}
// MARK: - FinalBugViewController (CustomDebugStringConvertible)
// NOTE: You don't have to conform to CustomDebugStringConvertible since this is already done by FinalBugViewController's superclasses (via NSObject).
extension FinalBugViewController {
override var debugDescription: String {
var index = 0
var debugString = "FinalBugViewController contains \(bugs.count) bugs...\n"
for bug in bugs {
debugString = debugString + "Bug\(index): \(bug.frame)\n"
index += 1
}
return debugString
}
}
// MARK: - FinalBugViewController (debugQuickLookObject)
extension FinalBugViewController {
func debugQuickLookObject() -> AnyObject? {
let singleSquareLength: CGFloat = 10.0
let squaresInRow = 10
let imageSize = CGSizeMake(singleSquareLength * CGFloat(squaresInRow), singleSquareLength * CGFloat(bugs.count / squaresInRow + 1))
UIGraphicsBeginImageContextWithOptions(imageSize, true, 0)
var x: CGFloat = 0.0
var y: CGFloat = 0.0
for bug in bugs {
bug.tintColor.set()
UIRectFill(CGRectMake(x, y, singleSquareLength, singleSquareLength))
x += singleSquareLength
if x > CGFloat(squaresInRow) * singleSquareLength {
y += singleSquareLength
x = 0.0
}
}
UIColor.yellowColor().set()
UIRectFill(CGRectMake(x, y, singleSquareLength, singleSquareLength))
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
import UIKit
// MARK: - FinalSettingsViewController: UIViewController
class FinalSettingsViewController: UIViewController {
// MARK: Properties
let bugFactory = BugFactory.sharedInstance()
// MARK: Outlets
@IBOutlet weak var currentBugTypeImageView: UIImageView!
// MARK: Life Cycle
override func viewDidLoad() {
super.viewDidLoad()
currentBugTypeImageView.tintColor = BugFactory.bugTints[bugFactory.currentBugType.rawValue]
}
// MARK: Actions
@IBAction func dismissSettingsTouched(sender: AnyObject) { self.dismissViewControllerAnimated(true, completion: nil) }
@IBAction func bugTypeSelected(sender: UIButton) {
bugFactory.currentBugType = BugFactory.BugType(rawValue: Int(sender.currentTitle!)!)!
self.dismissViewControllerAnimated(true, completion: nil)
}
}
Geofencing
GoogleAPIClient, GeoFence(Latitude, Longitude, Radius, Expiration)
ArrayList -> GeoFencingRequest (addGeoFences)
create a new App in Android Studio
add the services libraries to buildgradle
edit App.manifest to use the service libraries
edit layout.xml file
add an onClick Handler to this button
call it ‘addGeofencesButtonHandler’
create a GeoFenceTransitionsIntentService class extends IntentService
Add constructor and onCreate() overrides
create onHandleIntent override take Intent as parameter, return void
onHandleIntent(Intent intent) method
Get geofence data from the intent
check for Errors!
onHandleIntent(Intent intent) method
Get the transition type
1. for Enter
2. for Exit
List<Geofence> triggeringGeofences = geofencingEvent
write a sendNotification helper method it should take a string and send a notification with that string
public final class Constant {
private Constants(){
}
}
public static final HashMap<String, LatLng> BAY_AREA_LANDMARKS =
new HashMap<String, LatLng();>
static {}
private GeofencingRequest getGeofencingRequest(){
}
private PendingIntent getGeofencePendingIntent(){
Intent intent = new Intent();
return PendingIntent.getService();
}
Building onReceive()
Received a Context and an Intent
ArrayList
getParcelableArrayListExtra()
Iterate throught ArrayList
– getType() -DetectedActivity code
– getConfidence()
Setting up the Client
onStart()/ onStop()
onPause()
Get LocalBroadcastManager and Unregister our receiver
onResume()
Get LocalBroadcastManager and register our receiver
Use same IntentFilter name(BROADCAST_ACTION)
@Override
protected void onStart(){
super.onStart();
mGoogleApiClient.connect();
}
@Override
protected void onStop(){
super.onStop();
mGoogleApiClient.disconnect();
}
Implementing Buttons
requestActivityUpdatesButtonHandler
.requestActivityUpdates()
The API Client, Interval in ms
A Pending Intent – getActivityDetectionPendingIntent()
removeActivityUpdatesHandler
.removeActivityUpdates()
API Client & Pending Intent
Asynchronous Stuff
Using IntentService
Activity: StartService
onHandleIntent IntentService
package lmoroney.com.hogeactivity;
import android.app.IntentService;
public class DetectedActivitiesIntentService {
protected statid final String TAG = "detection_is";
public DetectedActivitiesIntentService(){
// Use the TAG to name the worker thread.
super(TAG);
}
}
Get ActivityRecognitionResult
Use .getProbableActivities() to get Array
create a new Intent to send results
Add activities to Intent
Use a LocalBroadcastManager
Editing the Main Activity
on the class declaration
implement onConnectionCallbacks
and onConnectionFailedLsitener
Within the Class
Implement onConnected
Implement onConnectionSuspended
Implement onConnectionFailed
public class MainActivity extends ActionBarActivity
implements GoogleApiClient.ConnectionCallbacks,
GoogleApiClient.OnConnectionFailedListener {
@Override
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
@Override
public void onConnected(Bundle connectionHint){
}
@Override
public void onConnectionFailed(ConnectionResult result){
}
}
The Receiver Class
class that extends BroadcastReceiver
works best as a nested class on MainActivity
Create ActivityDetectionBroadcastReciever
– make it nested
– extends BroadcastReceiver
– Override onReceive(Context, Intent
public class ActivityDetectionBroadcastReceiver extends BroadcastReceiver {
protected static final String TAG = "receiver";
public void onReceiver(Context context, Intent intent){
}
}
Going deeper with location
Steps
1. specify using Google Services
2. Access fine location
To have connection callbacks
– implements ConnectionCallbacks, OnConnectionFailedListener
@Override
public void onConnected(Bundle bundle){
super.onStart();
mGoogleApiClient.connect();
}
@Override
protected void onStop(){
super.onStop();
if(mGoogleApiClient.isConnected()) {
mGoogleApiClient.disconnected();
}
}
@Override
protected void onConnected(Bundle connectionHint){
mLastLocation = LocationServices.FusedLocationApi.getLastLocation(mGoogleApiClient);
if(mLastLocation!=null){
mLatitudeText.setText(String.valueOf(mLastLocation.getLatitude()));
mLongitudeText.setText(String.valueOf(mLastLocation.getLongitude()));
}
}
Setting up
-create App
-edit the Layout
-Add String.xml
-Update Build.gradle and AnxdroidManifest.xml
Different Priority Values
setInterval(period);
mil second
PRIORITY_BALANCED_POWER_ACCURACY
PRIORITY_HIGH_ACCURACY
PRIORUTY_LOW_POWER
PRIORITY_NO_POWER
steps to use Location Services
1. create a GoogleApiClient
that uses the Location Services API
2. Extend activity with the GoogleApiClientConnectionCallbacks
callbacks
3. Extend activity with the GoogleApiClient.OnConnectionFailedListener
Listener in case the connection fails
4. Extend activity with the LocationListener
listener for lacation updates
5. After connecting the GoogleApiClient
wait for the onConnected
callback
6. In this callback, set up onLocationChanged
callback, and in this can capture location information
Getting Started with Location
Location Provider
– Fused Location Provider: GPS, Satellites, Cellular Connection, WiFi Network
– Activity Recognition:
Google Api Client
Location Services: GoogleApiClientConnectionCallbacks, GoogleApiClient.OnConnectionFailedListener, LocationListener
OnConnected
OnLocationChanged
asynchronous programming
Fine and Coarse Location
Fine Location: GPS Cell and WiFi
Coarse Location: Cell and WiFi
in order to use the Google API Client
GoogleApiClient.ConnectionCallbacks,
GoogleApiClient.OnConnectionFailedListener,
LocationListener
@Override protected void onStart() super.onStart(); // Connect the Client mGoogleApiClient.connect(); @Override protected void onStop() // Disconnect the Client mGoogleApiClient.disconnect(); super.onStop();