import UIKit class ViewController: UIViewController { @IBOutlet weak var timerLabel: UILabel! var startTime: TimeInterval? = nil var timer = Timer() var elapsedTime: Double = 0.0 override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view, typically from a nib. } setButtonEnabled(start: true, stop: flase, reset: false){ } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } func setButtonEnabled(start: Bool, stop: Bool, reset: Bool){ self.startButton.isEnabled = start self.stopButton.isEnabled = stop self.resetButton.isEnabled = reset } @objc func update(){ // print(Date.timeIntervalSinceReferenceDate) if let startTime = self.startTime { let t: Double = Date.timeIntervalSinceReferenceDate - startTime + self.elapsedTime print(t) let min = Int(t / 60) let sec = Int(t) % 60 let msec = Int((t - Double(sec)) * 100.0) self.timerLabel.text = String(format: "%02d:%02d:%02d", min, sec, msec) } } @IBAction func startTimer(_ sender: Any) { self.startTime = Date.timeIntervalSinceReferenceDate self.timer = Timer.scheduledTimer( timeInterval: 0.01, target: self, selector: #selector(self.update), userInfo: nil, repeats: true) } @IBAction func stopTimer(_ sender: Any) { if let startTime = self.startTime { self.elapsedTime += Date.timeIntervalSinceReferenceDate - startTime } self.timer.invalidate() } @IBAction func resetTimer(_ sender: Any) { self.startTime = nil self.timerLabel.text = "00:00:00" self.elapsedTime = 0.0 } }
class is not key value coding-compliant
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はて?
いらない接続を解除すると消えるようだが、消えんぞ。
#selectorのerror
#selector(self.hoge)がエラーになる。
func update()を@objc func update()とするとエラーが解消してbuild出来る。
@objc func update(){ print(Date.timeIntervalSinceReferenceDate) } @IBAction func startTimer(_ sender: Any) { Timer.scheduledTimer( timeInterval: 0.01, target: self, selector: #selector(self.update), userInfo: nil, repeats: true) } @IBAction func stopTimer(_ sender: Any) { } @IBAction func resetTimer(_ sender: Any) { }
Helvetica Neue
Helvetica Neueだと、数値が均等になるらしい。
alertcontroller
override func shouldPerformSegue(withIdentifier identifier: String, sender: Any?) -> Bool { if identifier == "showResult" { guard self.nameText.text != "" else { let alertController = UIAlertController(title: "Error", message: "Please enter your name", preferredStye: alert) let defaultAction = UIAlertAction(title: "OK", style: .default, handler: nil) alertController.addAction(defaultAction) self.present(alertController, animated: true, completion: nil) return false } return true } return true }
text fieldの値をview controllerに渡す
override func prepare(for segue: UIStoryboardSegue, sender: Any?) { guard let identifier = segue.identifier else { return } if identifier == "showResult"{ let resultVC = segue.destination as! ResultViewController resultVC.myName = self.nameText.text! } }
iphone8のemulatorの立ちあがりが異常に遅いんだが。。。
あれ?
失敗してるーーーーーーーーーーーーーー
あ、いいのか
macOSをSierraにupdateしてx-codeもupdate
Sierraを入れられず、mac book買い換えないとダメかと思いmac bookを物色していましたが、ストレージ周りをいろいろ整理していたら、何故かいけましたね。一安心。今日が日曜でなければ一杯飲んでたところ。
Xcodeが最新でないと、swiftの書き方だけでなく、あらゆる面で死活問題でしたので。。。
強制停止はcomand + option + esc
x-code 9.3.1 入りました。半日かかった。ヒャッホー
ios 新しいclass file
file -> new -> file -> cocoa file
新しく作ったcocoa classをview controllerと紐づける
ふむふむ
prepare func
class ViewController: UIViewController { @IBOutlet weak var nameText: UITextField! override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view, typically from a nib. } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } ovrride func prepare(for seque: UIStoryboardSeque, sender: Any?) { let resultVC = seque.destination as! ResultViewController resultVC.myName = self.nameText.text! } }
navigation controller
editor -> embed in -> navigation controller
arc4random_uniform
@IBAction func getOmikuji(sender: AnyObject) { // 0 - n // arc4random_uniform(n + 1) let random = arc4random_uniform(10) self.myLabel.text = String(random) }
おーおーお
@IBOutlet weak var myLabel: UILabel! @IBAction func getOmikuji(sender: AnyObject) { // 0 - n // arc4random_uniform(n + 1) let results = ["大吉", "中吉","吉", "大凶"] let random = arc4random_uniform(UInt32(results.count)) self.myLabel.text = results[Int(random)] } override func viewDidLoad() { super.viewDidLoad() // myLabel.layer.borderColor = UIColor.orange.cgColor // myLabel.layer.borderWidth = 5 // myLabel.layer.cornerRadius = 50 myLabel.layer.masksToBounds = true myLabel.layer.cornerRadius = myLabel.bounds.width / 2 // Do any additional setup after loading the view, typically from a nib. }