var canvas = null;
var context = null;
setup = function(){
canvas = document.getElementById("my_canvas");
context = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// var img = document.getElementById("scream");
// ctx.drawImage(img,10,10);
img = new Image();
img.onload = onImageLoad;
img.src = "ralphyrobot.png";
};
onImageLoad = function(){
console.log("IMAGE!!");
};
onImageLoad
var onImageLoad = function(){
console.log("IMAGE!!!");
context.drawImage(img,192,192)
};