-This is how specify positions in 3D space
-Creates a new Vector3 object
-First number is the x coordinate
-Second number is the y coordinate
-Third number is the z coordinate
Quaternions
-How Unity handles 3D rotations
-Better for simulations than Euler angles
-Unity handles all the complicated math
Comments
-Great way to write programming notes to yourself and others
-Also useful for saving code for later reference
using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { public GameObject objectToCreate; // Use this for initialization void Start () { // make an object // Object.Instantiate(objectToCreate, new Vector3(2,4,6), Outereign.identity); for (int i = 0; i < 1000; i++){ Object.Instantiate(objectToCreate, new Vector3(i,4,6), Outereign.identity); } } // Update is called once per frame void Update () { } }