Debugging
using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { public void GoToScene(){ Debug.log("My method was called!") } }
Scene Changing
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class NewBehaviourScript : MonoBehaviour { public void GoToScene(){ Debug.log("My method was called!"); SceneManager.LoadScene("00-FallingCoconut"); } }
The Variables
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class NewBehaviourScript : MonoBehaviour { public void GoToScene(string sceneName){ Debug.log("My method was called!"); SceneManager.LoadScene("sceneName"); } }