import UIKit
class ViewController: UIViewController {
override func viewDidLoad(){
super.viewDidLoad()
}
@IBAction func experiment(){
let image = UIImage()
let controller = UIActivityViewController(activityItems: [image],
applicationActivities: nil)
self.presentViewController(controller, animated: true, completion:nil)
}
}
@IBAction func experiment(_ sender: Any){
let nextController = UIImagePickerController()
self.present(nextController, animated: true, completion: nil)
}
@IBAction func experiment(_ sender: Any){
let image = UIImage()
let controller = UIActivityViewController(activityItems: [image],
self.present(controller, animated: true, completation: nil))
}
import UIKit
class DiceViewController: UIViewController {
var firstValue: Int?
var secondValue: Int?
@IBOutlet var firstDie: UIImageView!
@IBOutlet var secondDie: UIImageView!
override func viewWillAppear(animated: Bool){
if let firstValue = self.firstValue {
self.firstDie.image = UIImage(named: "d\(firstValue)")
} else {
self.firstDie.image = nil;
}
if let secondValue = self.secondValue {
self.secondDie.image = UIImage(named: "d\(secondValue)")
} else {
self.secondDie.image = nil
}
self.firstDie.alpha = 0
self.secondDie.alpha = 0
}
}