function setup() {
document.getElementById('canvas').addEventListener('mousemove',onMouseMove);
document.getElementById('canvas').addEventListener('keydown',onKeyDown);
}
function onMouseMove(event) {
var posx = event.clientX;
var posy = event.clientY;
console.log("(", posx, ", ", posy, ")");
}
function onKeyDown(event) {
var keyID = event.keyID;
console.log("ID: ", keyID);
}