#include#include using namespace std; enum yn {no, yes}; enum color {red, yellow, green, orange}; void out(enum yn x); char *c[] = { "red","yellow","green","orange" }; class fruit { public: enum yn annual; enum yn perennial; enum yn tree; enum yn tropical; enum color clr; char name[40]; }; class Apple : public fruit { enum yn cooking; enum yn crunchy; enum yn eating; public: void seta(char *n, enum color c, enum yn ck, enum yn crchy, enum yn e); void show(); }; class Orange : public fruit { enum yn juice; enum yn sour; enum yn eating; public: void seto(char *n, enum color c, enum yn j, enum yn sr, enum yn e); void show(); }; void Apple::seta(char *n, enum color c, enum yn ck, enum yn crchy, enum yn e) { strcpy(name, n); annual = no; perennial = yes; tree = yes; tropical = no; clr = c; cooking = ck; crunchy = crchy; eating = e; } void Orange::seto(char *n, enum color c, enum yn j, enum yn sr, enum yn e) { strcpy(name, n); annual = no; perennial = yes; tree = yes; tropical = yes; clr = c; juice = j; sour = sr; eating = e; } void Apple::show() { cout << name << "apple: " << "\n"; cout << "plant :"; out(annual); cout << "ta plant:"; out(perennial); cout << "tree:"; out(tree); cout << "nettai: "; out(tropical); cout << "color:" << c[clr] << "\n"; cout << "for cook" ; out(cooking); cout << "solid: "; out(crunchy); cout << "food: "; out(eating); cout << "\n"; } void Orange::show() { cout << name << "orange: " << "\n"; cout << "plant :"; out(annual); cout << "ta plant:"; out(perennial); cout << "tree:"; out(tree); cout << "nettai: "; out(tropical); cout << "color:" << c[clr] << "\n"; cout << "juice" ; out(juice); cout << "suppi: "; out(sour); cout << "food: "; out(eating); cout << "\n"; } void out(enum yn x) { if(x==no) cout << "no\n"; else cout << "yes\n"; } int main() { Apple a1, a2; Orange o1, o2; a1.seta("red delicious", red, no, yes, yes); a2.seta("jonasson", red, yes, no, yes); o1.seto("neble", orange, no, no, yes); o2.seto("ballensia", orange, yes, yes, no); a1.show(); a2.show(); o1.show(); o2.show(); return 0; }
Category: C++
コンストラクタとデストラクタ
malloc()とfree()関数を使って、メモリの割り当てと解放をしています。
#include#include #include using namespace std; #define SIZE 255 class strtype { char * p; int len; public: strtype(); ~strtype(); void set(char *ptr); void show(); }; strtype::strtype() { p = (char *) malloc(SIZE); if(!p){ cout << "error memory\n"; exit(1); } *p = '\0'; len = 0; } strtype::~strtype() { cout << "release p\n"; free(p); } void strtype::set(char *ptr) { if(strlen(ptr) >= SIZE){ cout << "character is bigger \n"; return; } strcpy(p, ptr); len = strlen(p); } void strtype::show() { cout << p << " - long: " << len; cout << "\n"; } int main() { strtype s1, s2; s1.set("this is a test."); s2.set("I like C++."); s1.show(); s2.show(); return 0; }
stack class
stckとtosの非公開変数
#includeusing namespace std; #define SIZE 10 class stack { char stck[SIZE]; int tos; public: void init(); void push(char ch); char pop(); }; void stack::init() { tos = 0; } void stack::push(char ch) { if(tos==SIZE){ cout << "stack is full"; return; } stck[tos] = ch; tos++; } char stack::pop() { if(tos==0){ cout << "tack is empty"; return 0; } tos--; return stck[tos]; } int main() { stack s1, s2; int i; s1.init(); s2.init(); s1.push('a'); s2.push('x'); s1.push('b'); s2.push('y'); s1.push('c'); s2.push('z'); for(i=0; i<3; i++) cout << "s1 pop:" << s1.pop() << "\n"; for(i=0; i<3; i++) cout << "s2 pop:" << s2.pop() << "\n"; return 0; }
二分探索木の形状
#include#include #include #define DATANUM 1000 struct BinarySearchTree{ int data; struct BinarySearchTree *left; struct BinarySearchTree *right; }; struct BinarySearchTree bst[DATANUM]; int makeBinarySearchTree(){ struct BinarySearchTree *current; int i, depth, maxDepth; srand((unsigned int)time(NULL)); bst[0].data = rand(); bst[0].left = NULL; bst[0].right = NULL; maxDepth = 0; for (i = 1; i < DATANUM; i++){ bst[i].data = rand(); bst[i].left = NULL; bst[i].right = NULL; current = &bst[0]; depth = 1; while (-1){ if(bst[i].data < current->data){ if (current->left == NULL){ current->left = &bst[i]; break; } else { current = current->left; depth++; } } else { if (current->right = NULL){ current->right = &bst[i]; break; } else { current = current->right; depth++; } } } if (depth > maxDepth) maxDepth = depth; } return maxDepth; } int main(){ int i, sum; sum = 0; for (i = 1; i <= 10000; i++){ sum += makeBinarySearchTree(); } printf("DATANUM = %d\n", DATANUM); printf("max depth average is = %lf\n", sum / 10000.0); return 0; }
ASCII文字コード表
ASCIIでは、半角英数記号の1文字を7ビットで表します。
#includeint main(){ int row, col; char data; printf("\t[20]\t[30]\t[40]\t[50]\t[60]\t[70]\n"); for(row = 0x0; row <= 0xF; row++){ printf("[%X]", row); for(col = 0x20; col <= 0x70; col += 0x10){ data = col + row; if (data == 0x7F) break; else printf("\t%c", data); } printf("\n"); } return 0; }
[20] [30] [40] [50] [60] [70] [0] 0 @ P ` p [1] ! 1 A Q a q [2] " 2 B R b r [3] # 3 C S c s [4] $ 4 D T d t [5] % 5 E U e u [6] & 6 F V f v [7] ' 7 G W g w [8] ( 8 H X h x [9] ) 9 I Y i y [A] * : J Z j z [B] + ; K [ k { [C] , < L \ l | [D] - = M ] m } [E] . > N ^ n ~ [F] / ? O _ o
ポインタ2
#include#include #include int main() { char buffer[1000] = ""; int length; char *line = NULL; printf("type character and enter key"); gets(buffer); length = strlen(buffer); if (length > 0) { line = (char *)malloc(length + 1); strcpy(line, buffer); printf("line = %s\n", line); free(line); } return 0; }
ポインタ
ポインタはメモリーのアドレスを格納できる容器で、なおかつ、どの型のデータを指し示すかの情報を持っています。
下の例では、整数型のポインタ変数pと、整数型の変数iを宣言、iを1に初期化し、「*p」という表現で、変数iの中身を参照しています。
#includeint main() { int *p, i = 1; p = &i; printf("%d\n", *p); return 0; }
基本データ型
int, float, double, charの変数の大きさです。C言語には、文字列型がありません。C++はstringクラスがあります。
#includeint main() { int i = 1; float f = 1; double d = 0.5; char c = 'a'; printf("i = %d\n", i); printf("f = %f\n", f); printf("d = %f\n", d); printf("c = %c\n", c); printf("sizeof(i) = %d\n", sizeof(i)); printf("sizeof(f) = %d\n", sizeof(f)); printf("sizeof(d) = %d\n", sizeof(d)); printf("sizeof(c) = %d\n", sizeof(c)); return 0; }
i = 1 f = 1.000000 d = 0.500000 c = a sizeof(i) = 4 sizeof(f) = 4 sizeof(d) = 8 sizeof(c) = 1