A dog object might have
“bark” behavior
“walk around” behavior
“love humans” behavior
Scripts describe behaviors that get attached to Game Objects
using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { transform.Translate (0, -2.5 * Time.daltaTime, 0, Space.World); } }