Debugging
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
public void GoToScene(){
Debug.log("My method was called!")
}
}
Scene Changing
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class NewBehaviourScript : MonoBehaviour {
public void GoToScene(){
Debug.log("My method was called!");
SceneManager.LoadScene("00-FallingCoconut");
}
}
The Variables
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class NewBehaviourScript : MonoBehaviour {
public void GoToScene(string sceneName){
Debug.log("My method was called!");
SceneManager.LoadScene("sceneName");
}
}