3D vision

3D range, depth, distance

two stereo image
x2-x1/f = B/Z -> z = fB/x2-x1

SSD minimization
left -> normalize
right -> normalize => ()2 => Σpixel = value -> ssd

correspondence
cost of match, cost of occlusion

Dynamic programming n2
v(i, g) = max occl + v(i-1,j)

structure from motion
3d world, location of camera

structure from motion
3D world, location of camera