classNameにactive、inactiveをつけて、opacityを変えます。また、addEventListenerで、クリックされた際に、Math.floor(Math.random() * (n + 1))で、ランダムな数値を取得し、配列に返し、それぞれの数字が一致するか、チェックして、opacityを変えます。実際のスロットは、もう少し複雑な設定方法だと思いますが、原理としては近いものがあるのではないでしょうか。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Slot Machine</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
body {
background: #e0e0e0;
font-family: Arial, sans-serif;
text-align: center;
font-size: 16px;
margin-top: 30px;
}
.panel {
display: inline-block;
width: 60px;
padding: 7px;
border-radius: 5px;
margin-bottom: 15px;
color: #00aaff;
font-weight: bold;
font-size: 32px;
line-height: 64px;
background: #fff;
}
.panel + .panel {
margin-left: 10px;
}
.panel.unmatched {
opacity: 0.5;
}
.btn {
display: inline-block;
width: 60px;
padding: 7px;
border-radius: 5px;
margin-bottom: 15px;
color: #fff;
box-shadow: 0 4px 0 #0088cc;
background: #00aaff;
cursor: pointer;
}
.btn + .btn {
margin-left: 10px;
}
.btn.inactive{
opacity: 0.5;
}
#spinButton {
margin: 0 auto;
width: 240px;
padding: 7px;
border-radius: 5px;
color: #fff;
box-shadow: 0 4px 0 #e91b0c;
background: #f44336;
cursor: pointer;
}
#spin.inactive{
opacity: 0.5;
}
</style>
</head>
<body>
<div>
<div class="panel" id="panel0">?</div>
<div class="panel" id="panel1">?</div>
<div class="panel" id="panel2">?</div>
</div>
<div>
<div class="btn inactive" id="btn0">STOP</div>
<div class="btn inactive" id="btn1">STOP</div>
<div class="btn inactive" id="btn2">STOP</div>
</div>
<div id="spinButton">SPIN</div>
<script>
(function(){
'use strict';
var panels = ['1', '3', '5', '7'];
var timers = [];
var results = [];
var stopCount = 0;
var isPlaying = false;
var panel0 = document.getElementById('panel0');
var panel1 = document.getElementById('panel1');
var panel2 = document.getElementById('panel2');
var btn0 = document.getElementById('btn0');
var btn1 = document.getElementById('btn1');
var btn2 = document.getElementById('btn2');
var spinButton = document.getElementById('spinButton');
spinButton.addEventListener('click', function(){
if (isPlaying) return;
isPlaying = true;
this.className = 'inactive';
btn0.className = 'btn';
btn1.className = 'btn';
btn2.className = 'btn';
panel0.className = 'panel';
panel1.className = 'panel';
panel2.className = 'panel';
runSlot(0, panel0);
runSlot(1, panel1);
runSlot(2, panel2);
});
function runSlot(n, panel){
panel.innerHTML = panels[Math.floor(Math.random() * panels.length)];
timers[n] = setTimeout(function(){
runSlot(n, panel)
}, 50);
}
btn0.addEventListener('click', function(){
stopSlot(0, panel0, this);
});
btn1.addEventListener('click', function(){
stopSlot(1, panel1, this);
});
btn2.addEventListener('click', function(){
stopSlot(2, panel2, this);
});
function stopSlot(n, panel, btn){
if (!isPlaying || results[n] !== undefined) return;
btn.className = 'btn inactive';
clearTimeout(timers[n]);
results[n] = panel.innerHTML;
stopCount++;
if (stopCount === 3){
checkResults();
isPlaying = false;
timers = [];
results = [];
stopCount = 0;
spintButton.ClassName = '';
}
}
function checkResults(){
if (results[0] !== results[1] && results[0] !== results[2]) {
panel0.className = 'panel unmatched';
}
if (results[1] !== results[0] && results[1] !== results[2]) {
panel1.className = 'panel unmatched';
}
if (results[2] !== results[0] && results[2] !== results[1]) {
panel2.className = 'panel unmatched';
}
}
})();
</script>
</body>
</html>