EventListening

function setup() {
	document.getElementById('canvas').addEventListener('mousemove',onMouseMove);
	document.getElementById('canvas').addEventListener('keydown',onKeyDown);
}
function onMouseMove(event) {
	var posx = event.clientX;
	var posy = event.clientY;
	console.log("(", posx, ", ", posy, ")");
}
function onKeyDown(event) {
	var keyID = event.keyID;
	console.log("ID: ", keyID);
}