onload image

var canvas = null;
var context = null;

setup = function(){
	canvas = document.getElementById("my_canvas");
	context = canvas.getContext('2d');
	canvas.width = window.innerWidth;
	canvas.height = window.innerHeight;
	// var img = document.getElementById("scream");
	// ctx.drawImage(img,10,10);
	img = new Image();
	img.onload = onImageLoad;
	img.src = "ralphyrobot.png";
};

onImageLoad = function(){
	console.log("IMAGE!!");
};

onImageLoad

var onImageLoad = function(){
	console.log("IMAGE!!!");
	context.drawImage(img,192,192)
};