Vertext

var color1 = new THREE.Color( 0xF08000);
var color2 = new THREE.Color( 0x808000);
var color3 = new THREE.Color( 0x0982FF);

geometry.faces[0].vertexColors = [ color1, color2, color3 ];
var glassMaterial = new THREE.MeshPhongMaterial({ color: 0x0, specular: 0xFFFFFF,
    shininess: 100, opacity: 0.3, transparent: true});
cube.rotation.y = -60 * Math.PI/180;
scene.add( cube );

Pi is a number – approximately 3.142. It is the circumference of any circle divided by its diameter. The number Pi, denoted by the Greek letter π – pronounced ‘pie’, is one of the most common constants in all of mathematics. It is the circumference of any circle, divided by its diameter.

plane.rotation.x = 20 * Math.PI / 180;
plane.rotation.y = -12 * Math.PI / 180;
plane.rotation.z = 71 * Math.PI / 180;

The Euler angles are three angles introduced by Leonhard Euler to describe the orientation of a rigid body with respect to a fixed coordinate system. They can also represent the orientation of a mobile frame of reference in physics or the orientation of a general basis in 3-dimensional linear algebra.

sphere.scale.x = 3.0;
sphere.scale.y = 0.2;
sphere.scale.z = 0.2;
sphere.rotation.y = 30 * Math.PI/180;

scene.add( sphere );
box.position.x = 3.0;
box.rotation.y = 5.7;
cylinder.position.y = 50;
cylinder.rotation.x = 90 : Math.PI/180;
var block = new THREE.Mesh(
	new THREE.CubeGeometry(1000, 4, 4), clockHandMaterial );

block.position.x = 40;

var clockHand = new THREE.Object3D();
clockHand.add( block );

clockHand.rotation.y = -70 * Math.PI/180;
scene.add( clockHand );
var minuteHand = new THREE.object3D();
minuteHand.add( cube );

minuteHand.rotation.y = -60 * Math.PI/180;
scene.add( minuteHand );

var shpere = new THREE.Mesh(
	new THREE.SphereGeometry(0.5, 32, 16), hourHandMaterial );
sphere.position.y = 18;

sphere.scale.x = 50;
sphere.scale.y = 4;
sphere.scale.z = 4;
sphere.position.x = 50/2 - 10;

var hourHand = new THREE.Object3D();
hourHand.add( sphere );

hourHand.rotation.y = 30 * Math.PI/180;
scene.add( hourHand);
var lamp = new THREE.Object3D();
var cylinderGeometry = new THREE.CylinderGeometry( 20, 20, 100, 32 );
for ( i = 0; i < 10; i++ )
{
	var clinder = new THREE.Mesh( cylinderGeometry, cylinderMaterial );
	cylinder.rotation.x = 20 * i * Math.PI/180;
	lamp.add( cylinder );
}
forearm = new THREE.Object3D();
var faLength = 80;
createRobotExtender( forearm, faLength, robotForearmMaterial );
scene.add( forearm );